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DmapAvRecord * | dmap_control_player_now_playing_record () |
gchar * | dmap_control_player_now_playing_artwork () |
void | dmap_control_player_play_pause () |
void | dmap_control_player_pause () |
void | dmap_control_player_next_item () |
void | dmap_control_player_prev_item () |
void | dmap_control_player_cue_clear () |
void | dmap_control_player_cue_play () |
DmapControlPlayState | play-state | Read / Write |
gulong | playing-time | Read / Write |
DmapControlRepeatState | repeat-state | Read / Write |
gboolean | shuffle-state | Read / Write |
gulong | volume | Read / Write |
GEnum ├── DmapControlPlayState ╰── DmapControlRepeatState GInterface ╰── DmapControlPlayer
DmapAvRecord *
dmap_control_player_now_playing_record
(DmapControlPlayer *player
);
gchar * dmap_control_player_now_playing_artwork (DmapControlPlayer *player
,guint width
,guint height
);
void dmap_control_player_cue_play (DmapControlPlayer *player
,GList *records
,guint index
);
“play-state”
property“play-state” DmapControlPlayState
Play state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_PLAY_STOPPED
“playing-time”
property “playing-time” gulong
Playing time (ms).
Owner: DmapControlPlayer
Flags: Read / Write
“repeat-state”
property“repeat-state” DmapControlRepeatState
Repeat state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_REPEAT_NONE
“shuffle-state”
property “shuffle-state” gboolean
Shufle state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: FALSE